Tuesday, March 24, 2015
Monday, March 16, 2015
Friday, March 13, 2015
Wednesday, March 11, 2015
Typography notes
Design
Typography
“Fonts are the clothing that our ideas wear.”
Legibility
-choose classical time tested typefaces
Sans-serif (reads better for large) v. serif (reads better for small)
can be complementary
Font variance
-too many confuse the reader
Definition
-if fonts are too similar then it causes ambiguity
Readability
-Use upper and lower case letters for optimum clarity
capital letters are the equivalent of shouting and are difficult to read
Alignment
-left alignment reads easiest, consider eye flow as it moves down a page
Emphasis
-use these tools with discretion and without disturbing eyeflow
- italics
- bold
- size
- color
- typestyle change
Integrity
-avoid stretching or distorting type
arbitrarily distorting fonts compromises their integrity
Weight
-strive for a sense of balance
is the font heavy or light
Kerning
-space between the letters individually
Tracking
-spacing from one letter to the next
Large text blocks: rags
-ragged edges in text blocks
Monday, March 9, 2015
Friday, March 6, 2015
Tuesday, March 3, 2015
Design elements and principles notes
Graphic Design Principles and Elements
What is Design?
-Design elements are basic units of a visual image
-The principles are the relationship of the elements used and organised as a whole
-All imagery, art, design, and photography alike, are comprised of this and can be broken down and analysed
Design Elements
- space
-exists in two or three dimensions
-can refer to a positive space or a negative one
-can create the illusion of depth
- line
-can taper
-creates style
- color
-color palettes
-evokes mood
-evokes place
-evokes time
- shape
-simple to complex
-organic
-geometric
-manmade
- texture
-can be implied
-can be actual, used in fine art
- value
-refers to shading
-helps create depth and shape
Design Principles
- unity
-Creates a sense of order
-creates a consistency in size and shape
-other elements disrupt unity
- variety
-be able to adapt
-can still be w/ unity
- repetition
-uses something over but can change an element
-used to create unity
-creates consistency
- harmony
-everything has a place
-color is important for this
- proximity
-white space is used to create room
-hierarchy of info needed
-makes info easy to access
- proportion
-can flipflop a design
- can trick eye
-used in optical illusions
- functionality
-determines style
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